Nahm Retsudo
Class: Hexblade 3
Race: Magic-booded Human
Gender: Male
Age: 28
Height: 5'11"
Weight: 180lbs
Background:
Nahm Retsudo was born in a small village in a relatively normal farming family. Unfortunately, he was not a common child. While he was young, everyone around him experienced minor problems. They would trip over small rocks, be hit by something harmless, or any variety of minor unlucky annoyances. However, as he grew up, these incidents became more common and more dangerous. Every event in the village seemed to be on a collision course to the worst possible outcome. Never had these happened to Nahm though, he seemed immune to them.
Most of the village was unkind to him, not inviting him to play in their games because of these strings of bad luck that followed him. His father believed that the boy was cursed and would be abusive and hateful. Eventually, his father, who came home drunk, tried to truly attack Nahm, though he died in the attempt (In what appeared to be an fluke accident).
Eventually, around the age of 20, Nahm managed to find someone who he fell in love with, and who returned the feeling. Tyra was practically the only person in Nahm's life who didn't shun him as a bad luck charm. They eventually became engaged, but a few days before the wedding, Tyra died in an accident (not sure what type at the moment) Almost immediately after Nahm discovered his fiancee died, a seemingly random set of occurrences led to the destruction of Nahm's home town. While Nahm escaped unscathed, many were not so lucky. He is not certain of what happened to his family, and didn't stick around to find out, wanting to get away from that place as soon as possible.
No matter where he went, the dangerous unlucky occurrences followed him, forcing him to finally accept he was the cause. In order to prevent harm to those who didn't deserve it, he avoided staying in any one place for an extended period of time, working as a mercenary. While doing mercenary work, he gained moderate control over his 'gift' of bad luck, and eventually learned to focus it to specific targets.
Nahm's one goal was to remove the curse that has been placed upon him. With the money he earned as a mercenary, he attempted to have magic cast on him to dispel the curse, but it was unsuccessful. He avoided the recent draft, not really caring for the government or the war effort. Because of his past, Nahm could be called a pessimist, quite ready to point out any flaws or defects in a plan or point out the worst possible result of an action no matter how unlikely ("I don't think killing him is a good idea. If you stab him, I'm certain your blade will hit a bone, shatter, and shrapnel will fly into your eye...").
Character Sheet:
Str: 16 / +3
Dex: 12 / +1
Con: 14 / +2
Int: 10 / +0
Wis: 12 / +1
Cha: 18 / +4
HP: 36
Init: +1
Speed: 20 feet
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Defense:
AC: 17 (flat footed 16, touch 11)
Fort: +3 (+7 vs spells & Spell-like Abilities; Mettle)
Reflex: +2 (+6 vs spells & Spell-like Abilities)
Will: +4 (+8 vs spells & Spell-like Abilities; Mettle)
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Offense:
Base Attack Bonus: +3
Grapple: +6 [3 bab + 3 str]
Attack:
Masterwork Greatsword +7 Melee (2d6+4, 19-20/x2)
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Class Abilities:
Hexblade Curse (4/day) - free action; Will DC 15 (10 + 1/2 hex lvl + cha) or for 1 hour have -2 Attack roll,
damage roll, saving throw, ability check, skill check. Cannot Curse Same person more than once in 24 hours.
Arcane Resistance - Included in Saves.
Mettle - Evasion for Fort&Will Saves; Fort or Will Half/Partial becomes Fort or Will Negates
Item Abilities:
Iron Ward Diamond - DR 1/-; max 10 damage reduced a day.
Brute Gauntlets (3/day) - Swift action; +2/+3/+4 morale bonus to Str Check, Str based Skill check,
and damage roll for 1 round.
Feat Abilities:
Luck Reroll (1/day) - Immediate Action; reroll initiative.
Dreadful Wrath - Auto with charge, full attack, or spellcasting; Gain Frightful presence for one round.
20 ft radius Will DC 15 or target shaken for one minute(-2 attack, save, skill check, ability check).
Cannot force save more than once per 24 hours; extraordinary morale effect. [DC 10 + cha + 1/2 char level]
Spell-Like Abilities: 1/day - detect magic, magic aura, read magic
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Feats: Power Attack, Dreadful Wrath, Lucky Start
Skills:
Intimidate: +10 [6 rank + 4 cha]
Jump: +9 [6 rank + 3 str]
Knowledge(arcane): +2 [2 racial + 0 int]
Sense Motive: +5 [3 rank + 2 wis]
Spellcraft: +2 [2 racial + 0 int]
Spot: +5 [3 rank + 2 wis]
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Items: Masterwork Greatsword, +1 breastplate, brute gauntlets, iron ward diamond, Gold Ring.
Gold: 0
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